Creators receive thousands of comments that contain hidden clues about who their audience is. Proxona collects comments and video metadata to begin structuring this raw feedback.
To create consistent and interpretable personas, we propose a framework that organizes audience data into dimensions (broad characteristic categories) and values (specific attributes within each dimension).
Meaningfully organized the inferred traits of diverse comment-driven audience groups into personas. Each comment cluster becomes a rich persona representing a distinct audience segment.
Creators can interact with personas to ask questions, receive feedback, and test ideas before publishing. The conversation is grounded in real audience data and existing videos.
Proxona enabled creators to explore nuanced audience traits—such as expertise level, motivation, and content preferences—grounded in real viewer comments. In a user study with 11 YouTube creators, participants used Proxona to analyze their audience through persona exploration and interactive feedback.
“It helped me reflect on who I’m really creating for.”
Beyond audience understanding, Proxona supports creators during the ideation phase by simulating audience feedback on content drafts. Participants used the system to test early-stage scripts and storyline ideas, receiving targeted insights from different persona types.
“It was like workshopping my idea with a real viewer.”
@inproceedings{10.1145/3706598.3714034,
author = {Choi, Yoonseo and Kang, Eun Jeong and Choi, Seulgi and Lee, Min Kyung and Kim, Juho},
title = {Proxona: Supporting Creators' Sensemaking and Ideation with LLM-Powered Audience Personas},
year = {2025},
isbn = {9798400713941},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3706598.3714034},
doi = {10.1145/3706598.3714034},
booktitle = {Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems},
articleno = {149},
numpages = {32},
keywords = {Large Language Models, Human-AI Interaction, Persona, Agent Simulation, Sensemaking, Ideation, Creative Iterations},
location = {Yokohama, Japan},
series = {CHI '25}
}